Level art · Unreal Engine 5 · Personal project

Forgotten Temple

A project I worked on in my spare time, made in Unreal Engine 5 — the full level art pipeline from a 2D plan on paper and a grey blockout to final lighting, simulated water and atmosphere.

Role — Level Artist Engine — Unreal Engine 5 Focus — Environment · Lighting Type — Spare-time study
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Overview

From paper plan to final shot

Forgotten Temple is a project I worked on in my spare time while taking Level Art courses — made in Unreal Engine 5. Everything in the scene was done from scratch by me, from the first idea to the final shot. The only things I didn't author are the marketplace assets — and even the temple itself I assembled brick by brick from modular wall and floor pieces.

The pipeline ran the classic way: a 2D plan on paper, a grey blockout, references, asset selection and set dressing, then materials, lighting, fog and sky. The hardest part was the water — a full animated water simulation with a custom-tuned material.

Engine Unreal Engine 5

Team Solo

Type Spare-time study

Pipeline 2D plan → Final

Water Simulated · animated

Assets Marketplace · unified

What I did
01

Concept & 2D plan

The idea and the map started on paper — a 2D plan with composition and points of interest, before touching the engine.

02

Blockout

A grey blockout pass to prove scale, sightlines and the flow of the space before any real assets went in.

03

References & assets

Reference boards for mood and architecture, then picking the asset kits that could deliver that vision.

04

Set dressing & temple build

Full asset placement across the scene — and the temple itself assembled brick by brick from modular wall and floor pieces.

05

Material unification

Assets and materials from different packs edited to match in color and light — so the scene reads as one world, not a kit mix.

06

Water simulation

The hardest part: an animated water simulation with a custom-tuned water material.

07

Lighting & atmosphere

The light rig, fog and sky working together — mood, focal points and the light path that guides the eye.

08

Wind animation

Tree movement animation to bring the vegetation to life — nothing in the scene stands still.

09

Cinematic pass

Camera work, framing and the final art pass that turns the environment into a presentable piece.

Media

Screenshots

Forgotten Temple — screenshot 1
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