Drop Pop Unity 6 · URP · solo
Mobile 3D game built solo — design, levels, art, VFX, release on Google Play.
5 years in 3D and game production. I design levels and mechanics, then build them in Unity and Unreal — from blockout to a shipped build. Solo-shipped a mobile game on Google Play with 5,000+ downloads.
Mobile 3D game built solo — design, levels, art, VFX, release on Google Play.
Party fighter: arenas, traps, combat mechanics, Blueprint / C++ gameplay systems, networking, animation setup, UI, VFX, sound, optimization.
Level art in Unreal — environment, materials, lighting, cinematic art pass.
AoT-inspired 5-second cinematic in Unreal — lighting, slow motion, SpeedTree foliage and VFX.
Animated series, studio production — UV, shading, texturing, lighting, rendering, compositing in a team pipeline.
Blender cinematic — a stairway assembling itself under a glowing wanderer. 3D VFX.
Open project ↗
Full pipeline: sculpting, high / low-poly, retopology, UV, texturing, shading, final render.
About 5 years in 3D, animation and game production. As a 3D Generalist I own the full pipeline — modeling, sculpting, retopology, UV, texturing, shading, lighting, rendering, compositing — plus engine work: animation setup, VFX, UI and optimization.
Today my focus is level & game design: gameplay thinking, level readability, pacing and player flow — and assembling it all into a working build in Unity or Unreal.
Unreal Engine · Unity · Blender · Maya · ZBrush · SpeedTree · RizomUV · UVLayout · Substance Painter · Substance Designer · Photoshop · After Effects · Fusion · Nuke · Figma · Visual Studio · Git · Steamworks · Firebase · BigQuery · Google Play Console