About me
Level Designer with hands-on experience in game design and developing games from scratch in Unreal Engine and Unity. I have a good understanding of the full game development pipeline, from initial ideas and blockout to a playable build.
My main focus is level design: creating gameplay spaces, designing level structure and player flow, and connecting environments with gameplay mechanics.
I have several years of experience working at a large 3D animation studio, with a strong understanding of team-based production, professional pipelines, and cross-disciplinary collaboration.
I'm comfortable working both as part of a team and independently, taking ownership of tasks, proposing solutions, and seeing my work through to completion.
Projects & experience
Cactaclysm
↗Built a complete multiplayer PC game from scratch, including gameplay, levels, networking, Steam sessions, UI and visuals. Developed primarily in Blueprints without AI-generated code.
Drop Pop: Knock Them Down
↗Created and developed an original casual mobile game from initial concept to release. Responsible for gameplay, level design, UI, progression and balancing. 5,000+ Google Play installs.
Steamify
2024 – 2026Created and managed all content for a gaming platform, from ideas to execution. Responsible for branding, social media, promotions and creative strategy.
Animation Studio «100 KiloWatt»
↗2018 – 2022Worked on three animation projects for the studio: "Eager Beaver", "Homies" and "Nick the Inventor", handling rendering and compositing.