Curriculum Vitae

Vitaly Kozlov

Level & Game Designer

Level & Game Designer with a background in 3D production. I design gameplay spaces and mechanics and build them in Unreal Engine and Unity.

About me

Level Designer with hands-on experience in game design and developing games from scratch in Unreal Engine and Unity. I have a good understanding of the full game development pipeline, from initial ideas and blockout to a playable build.

My main focus is level design: creating gameplay spaces, designing level structure and player flow, and connecting environments with gameplay mechanics.

I have several years of experience working at a large 3D animation studio, with a strong understanding of team-based production, professional pipelines, and cross-disciplinary collaboration.

I'm comfortable working both as part of a team and independently, taking ownership of tasks, proposing solutions, and seeing my work through to completion.

Projects & experience

Cactaclysm

Solo Developer · Unreal Engine 5

Built a complete multiplayer PC game from scratch, including gameplay, levels, networking, Steam sessions, UI and visuals. Developed primarily in Blueprints without AI-generated code.

Drop Pop: Knock Them Down

Solo Developer · Unity

Created and developed an original casual mobile game from initial concept to release. Responsible for gameplay, level design, UI, progression and balancing. 5,000+ Google Play installs.

Steamify

2024 – 2026
Marketing · Creative · SMM · Branding

Created and managed all content for a gaming platform, from ideas to execution. Responsible for branding, social media, promotions and creative strategy.

Animation Studio «100 KiloWatt»

2018 – 2022
Render and Compositing

Worked on three animation projects for the studio: "Eager Beaver", "Homies" and "Nick the Inventor", handling rendering and compositing.